Ship Shape – Creative Learning

shipshape1

Hawila Project, in collaboration with Welsh based organisation Head4Arts are developing “ShipShape”: an activity designed to give young people and their parents/teachers a new perspective to relate to the use of resources, the way we move them, and the effect these have in our surrounding environments.

This interactive workshop aspires at opening a window into global trade and its environmental and social effects. During the workshop, facts and events of past and present maritime transport are transposed into a large interactive world map. Combining the different facets of the game, the participants are able to imagine and design their own journey with tactile and digital elements. This journey retraces the story of an historic sailing ship and a contemporary container vessel.


The game welcomes audiences through play to an original and critical aesthetic space, to reflect the influences of maritime heritage and contemporary practices within a global environment. This activity was created within Tandem Europe, an initiative developed by European Cultural Foundation (Amsterdam) and MitOst e.V. (Berlin) together with Fondazione Cariplo (Milan), financially supported by Robert Bosch Stiftung (Stuttgart) and Stavros Niarchos Foundation (Athens). It was designed and created collaboratively between artists of Welsh organization Head4Arts, and the Hawila. It was tested successfully in early stages in Denmark, South Wales and Greece with youth groups of age from 8 to 14. In Denmark the activity was enabled and hosted by the National Danish Maritime Museum.
If you are interested in knowing more about the activity and would like to share it in your harbor, school or city please get in touch with us!

Much of the learning of young people happens in a classroom. The ShipShape project aims at developing a scalable, free, site-specific activity where young people are confronted with stimulative learning spaces. We’ll de-construct the elements of which sailing and other ships are made, using this as a starting point to map resources, imagine playful practices to re-assemble them, and connect to knowledge differently.

If you are interested in reading more about our workshop have a look at this blog post.

This project is developed with the support of Tandem Europe – an initiative developed by European Cultural Foundation, MitOst e.V. and Fondazione Cariplo. The Tandem program is financially supported by Robert Bosch Stiftung and Stavros Niarchos Foundation. 

 

Comments are closed.